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Rise of Tribes: The Vul'Keth Invasion
Family Night Choice

Rise of Tribes: The Vul'Keth Invasion

Requires:Rise of Tribes

Designed by Brad Brooks

Published by Breaking Games

Expansion
Casual Flow: 15 Min Teach
Crowdfunding: Kickstarter
Players: Expansions Adding Solo Play

Players

1

Play Time

30-60 min

Complexity

2.5 / 5

Rating

7.7

Year

2020

Community Snapshot

Medium-Light complexity
30–60 min
7.7 on BGG (69)

Categories

Civilization
Guide a civilization through ages of development — technology, culture, and expansion.
Dice
Dice rolling is a core mechanism — outcomes depend partly on luck.
Expansion for Base-game
This is an expansion — requires the base game to play.
Prehistoric
Set in prehistoric times — dinosaurs, early humans, or ancient landscapes.

A medium-light area control and dice rolling game. Rated 5.6 on BGG.

How It Plays

Area Majority / Influence

You're competing to have the most presence in key areas on the board — think of it like a friendly turf war.

Dice Rolling

You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!

Modular Board

The board is made of separate pieces arranged differently each game — no two setups are ever quite the same.

Solo / Solitaire Game

You can play this one all by yourself — perfect for a quiet evening when you want a fun challenge on your own.

Variable Player Powers

Each player has unique abilities that make their experience different — finding the best way to use yours is half the fun.

About This Game

New content and play mode for Rise of Tribes: SOLO MODE A strange tribe, the Vul'Keth, has invaded the land and is intent on being its only inhabitant. The player's tribe opposes the invaders advancing their tribe to win (scoring 15 points) before the Invaders summon all five of their warlords - their win. The Vul’Keth Invasion (solo mode) is designed to give a challenge to experienced players and capture the same feel as a multi-player game.…

Source: BoardGameGeek

View on BoardGameGeek