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Rallyman: DIRT – Climb
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Rallyman: DIRT – Climb

Requires:Rallyman: DIRT

Designed by Jean-Christophe Bouvier

Published by Holy Grail Games, Devir + 2 more

Expansion
Moderate Depth: 30 Min Teach
Crowdfunding: Kickstarter
Series: Rallyman

Players

1-6

Play Time

45-60 min

Complexity

3.0 / 5

Rating

8.0

Year

2021

Community Snapshot

Medium complexity
45–60 min
8.0 on BGG (64)
No text needed

Categories

Expansion for Base-game
This is an expansion — requires the base game to play.
Racing
Be the first to the finish — speed, risk, and route choices.

Since 2021, Rallyman: DIRT – Climb has captivated fans of dice rolling and push your luck with its medium complexity design.

How It Plays

Dice Rolling

You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!

Modular Board

The board is made of separate pieces arranged differently each game — no two setups are ever quite the same.

Push Your Luck

You keep rolling or drawing for bigger rewards, but push too far and you lose it all — knowing when to stop is the real skill.

Race

It's all about getting to the finish first — every move counts when you're sprinting toward the goal.

Roll / Spin and Move

Roll the dice (or spin a wheel) and move that many spaces — a classic way to race around a board.

Solo / Solitaire Game

You can play this one all by yourself — perfect for a quiet evening when you want a fun challenge on your own.

About This Game

Hillclimbing is very similar to normal rally racing, except that Drivers compete for the best time on stages featuring steep inclines, sharp turns and very few safety barriers at altitudes that can exceed 4000m (13 000 feet), making them some of the most dangerous events in the racing world. The kind of cars you’ll find powering up such death-defying tracks are also unique in their own right. These tend to be over 1000 horsepower, custom-made prototype cars that can take hairpin turns at over 60km/h (35 mph) and accelerate to speeds in excess of 250km/h (155 mph) at the drop of a hat.…

Source: BoardGameGeek

View on BoardGameGeek