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Requires:Risk 2210 A.D.
Designed by Mike Gills
Published by Wizards of the Coast
Community Snapshot
Categories
Rated 5.5 by the community, Risk 2210 A.D. Frontline: Season Two – Tech Commander brings area control to 2–5 players in about ~240 min.
How It Plays
Area Majority / Influence
You're competing to have the most presence in key areas on the board — think of it like a friendly turf war.
Area Movement
You move your pieces across different regions on the board, trying to position yourself in the best spots.
Auction / Bidding
Players bid against each other for cards, tiles, or resources — knowing when to go big and when to fold is the key.
Dice Rolling
You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!
Variable Phase Order
The order of game phases can change each round depending on player choices — keeps everyone on their toes.
About This Game
The wars of the future will be won with advanced weaponry. D. The included Tech Commander - like the Diplomat from the standard game - attacks using a die 6 and defends with a die 8.…
Source: BoardGameGeek
Players
2-5
Play Time
240 min
Complexity
3.0 / 5
Rating
7.6
Year
2004