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Risk 2210 A.D. Frontline: Season Three – Factions
Family Night Choice

Risk 2210 A.D. Frontline: Season Three – Factions

Requires:Risk 2210 A.D.

Designed by Mike Gills

Published by Wizards of the Coast

Expansion
Table Ready: 5 Min Teach

Community Snapshot

Light complexity
~240 min
7.6 on BGG (38)

Categories

Dice
Dice rolling is a core mechanism — outcomes depend partly on luck.
Expansion for Base-game
This is an expansion — requires the base game to play.
Science Fiction
Futuristic settings — space travel, alien worlds, advanced technology.
Wargame
Simulate warfare — military strategy, tactics, and historical battles.

Since 2004, Risk 2210 A.D. Frontline: Season Three – Factions has captivated fans of area control and dice rolling with its light complexity design.

How It Plays

Area Majority / Influence

You're competing to have the most presence in key areas on the board — think of it like a friendly turf war.

Area Movement

You move your pieces across different regions on the board, trying to position yourself in the best spots.

Auction / Bidding

Players bid against each other for cards, tiles, or resources — knowing when to go big and when to fold is the key.

Dice Rolling

You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!

Variable Phase Order

The order of game phases can change each round depending on player choices — keeps everyone on their toes.

About This Game

Which side will you choose? , each with their own unique agenda and abilities. At the beginning of the game, each player picks a Faction play-mat.…

Source: BoardGameGeek

View on BoardGameGeek

Players

2-5

Play Time

240 min

Complexity

1.0 / 5

Rating

7.6

Year

2004