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BattleTech: TechManual
Strategist Pick

BattleTech: TechManual

Requires:BattleTech: A Game of Armored Combat

Designed by Herbert A. Beas II, Randall N. Bills + 6 more

Published by Catalyst Game Labs, Ulisses Spiele

Expansion
Deep Strategy: 45+ Min Teach

Community Snapshot

Heavy complexity
~120 min
7.5 on BGG (115)

Categories

Book
The game itself is a book or uses book-based components — gamebooks, choose-your-own-adventure.
Expansion for Base-game
This is an expansion — requires the base game to play.
Fighting
Direct combat between players or factions — tactical battles and confrontation.
Science Fiction
Futuristic settings — space travel, alien worlds, advanced technology.
Wargame
Simulate warfare — military strategy, tactics, and historical battles.

A heavy dice rolling game playable in ~120 min, rated 5.6 on BGG.

How It Plays

Dice Rolling

You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!

Grid Movement

Pieces move on a grid of squares — straightforward movement that still leaves room for deep tactical thinking.

Hexagon Grid

The board uses hexagons instead of squares — this gives you more directions to move and think about.

Role Playing

You take on a character with unique abilities and make choices as them — step into someone else's shoes!

Variable Player Powers

Each player has unique abilities that make their experience different — finding the best way to use yours is half the fun.

About This Game

How does a MechWarrior interface with a BattleMech? How does a ProtoMech really work? When was the Gauss rifle or the Particle Projector Cannon developed?…

Source: BoardGameGeek

View on BoardGameGeek
Game: BattleTech
Series: BattleTech Current Core Rules

Players

2-6

Play Time

120 min

Complexity

4.0 / 5

Rating

7.5

Year

2007