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Crimson Skies: Spicy Air Tales – Volume 2

Crimson Skies: Spicy Air Tales – Volume 2

Requires:Crimson Skies

Designed by L. Ross Babcock, III

Published by FASA

Expansion
Table Status Unknown

Players

2-0

Play Time

75 min

Complexity

N/A

Rating

6.3

Community Snapshot

~75 min
6.3 on BGG (3)

Categories

Aviation / Flight
Take to the skies — piloting aircraft, dogfights, airlines, or aerospace exploration.
Dice
Dice rolling is a core mechanism — outcomes depend partly on luck.
Expansion for Base-game
This is an expansion — requires the base game to play.
Fighting
Direct combat between players or factions — tactical battles and confrontation.
Pirates
Swashbuckling adventure on the high seas — treasure, ships, and plunder.

A solid dice rolling game playable in ~75 min, rated 6.3 on BGG.

How It Plays

Dice Rolling

You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!

Simultaneous Action Selection

Everyone chooses their action at the same time and reveals together — no waiting around, and plenty of surprises.

About This Game

Supplements to FASA's 1998 Crimson Skies (a game of aerial combat), the two volumes were more than just flavor text. Spicy Air Tales Vol.1 and Spicy Air Tales Vol.2 provided additional scenarios to play with the base game, adding some of the features disclosed in the contained stories. This entry is for the Volume 2.

Source: BoardGameGeek

View on BoardGameGeek

Year

1999