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Forces of Warmachine: Pirates of the Broken Coast
Family Night Choice

Forces of Warmachine: Pirates of the Broken Coast

Requires:Warmachine

Designed by Mike McVey, Brian Snoddy + 1 more

Published by Privateer Press, Ulisses Spiele

Expansion
Casual Flow: 15 Min Teach
Game: Iron Kingdoms

Players

2-4

Play Time

60 min

Complexity

2.5 / 5

Rating

7.2

Year

2007

Community Snapshot

Medium-Light complexity
~60 min
7.2 on BGG (40)

Categories

Book
The game itself is a book or uses book-based components — gamebooks, choose-your-own-adventure.
Expansion for Base-game
This is an expansion — requires the base game to play.
Fantasy
Set in magical worlds with mythical creatures, spells, and quests.
Miniatures
Features detailed miniature figures — often with painting and tactical positioning.
Wargame
Simulate warfare — military strategy, tactics, and historical battles.

Designed for 2–4 players and playable in ~60 min, Forces of Warmachine: Pirates of the Broken Coast delivers a medium-light experience that earned a 5.5 on BGG.

How It Plays

Dice Rolling

You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!

Variable Player Powers

Each player has unique abilities that make their experience different — finding the best way to use yours is half the fun.

About This Game

Forces of WARMACHINE: Pirates of the Broken Coast™ is scheduled to release in early December and comprises 72 pages of new fiction, new model stats, and several outstanding full-color art pieces by artist Andrea Uderzo. In addition to compiling the previously released Mercenary Privateer models, this book introduces new mercenary warcasters, warjacks, units, and solos for expanding armies of every faction and rules for building pirate-themed armies. Models featured in this book release in December, January, and February.…

Source: BoardGameGeek

View on BoardGameGeek