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Munchkin Warhammer 40,000: Cults and Cogs

Munchkin Warhammer 40,000: Cults and Cogs

Requires:Munchkin Warhammer 40,000

Designed by Andrew Hackard

Published by Steve Jackson Games, Pegasus Spiele

Expansion
Table Status Unknown
Game: Munchkin

Players

3-6

Play Time

60-90 min

Complexity

N/A

Rating

7.2

Community Snapshot

60–90 min
7.2 on BGG (15)

Categories

Expansion for Base-game
This is an expansion — requires the base game to play.
Card Game
Cards are the primary component — may involve hand management, drafting, or deck building.
Fantasy
Set in magical worlds with mythical creatures, spells, and quests.
Fighting
Direct combat between players or factions — tactical battles and confrontation.
Horror
Dark, scary themes — survive monsters, solve mysteries, or face the unknown.
Humor
Designed to make you laugh — silly themes, absurd situations, or witty mechanics.

Rated 7.2 by the community, Munchkin Warhammer 40,000: Cults and Cogs brings dice rolling to 3–6 players in about 60–90 min.

How It Plays

Dice Rolling

You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!

Hand Management

You have a hand of cards and deciding which to play, save, or discard is the core puzzle.

Variable Player Powers

Each player has unique abilities that make their experience different — finding the best way to use yours is half the fun.

About This Game

Munchkin Warhammer 40,000 returns with two more new Armies to add to your games! The Genestealer Cults manipulate DNA to infiltrate worlds . .…

Source: BoardGameGeek

View on BoardGameGeek

Year

2020