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Civilization: A New Dawn – Automatic Civilization
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Civilization: A New Dawn – Automatic Civilization

Requires:Civilization: A New Dawn

Designed by Tony Fanchi

Published by Fantasy Flight Games

Expansion
Moderate Depth: 30 Min Teach
Mechanism: 4X
Mechanism: Artificial Player

Players

1-3

Play Time

60-120 min

Complexity

3.5 / 5

Rating

7.9

Year

2020

Community Snapshot

Medium complexity
60–120 min
7.9 on BGG (52)
Text-heavy

Categories

Expansion for Base-game
This is an expansion — requires the base game to play.
Civilization
Guide a civilization through ages of development — technology, culture, and expansion.
Print & Play
Download and print at home — accessible DIY gaming.

Rated 5.5 by the community, Civilization: A New Dawn – Automatic Civilization brings area control to 1–3 players in about 60–120 min.

How It Plays

Area Majority / Influence

You're competing to have the most presence in key areas on the board — think of it like a friendly turf war.

Cooperative Game

Everyone works together against the game itself — you win or lose as a team, so get ready to strategize together!

Modular Board

The board is made of separate pieces arranged differently each game — no two setups are ever quite the same.

Solo / Solitaire Game

You can play this one all by yourself — perfect for a quiet evening when you want a fun challenge on your own.

Variable Player Powers

Each player has unique abilities that make their experience different — finding the best way to use yours is half the fun.

About This Game

The Automated Player (or AP) uses an unused player’s components and focus bar, with the focus row essentially functioning as a highly simplified version of the code that operates the AI opponents in the Civilization video games, providing a series of instructions for how the AP functions. On the AP’s turn, it will resolve the focus card in the “5” slot of its focus row and reset that card to the “1” slot. To assist with that, the AP has its own set of unique focus cards, designed specifically to remove decisions from the AP’s turn so that you won’t feel like you’re playing for the AP yourself.…

Source: BoardGameGeek

View on BoardGameGeek