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Neuroshima Hex! Doomsday Machine 1.0
Game Night Pick

Neuroshima Hex! Doomsday Machine 1.0

Requires:Neuroshima Hex

Designed by Michał Oracz

Published by Portal Games

Expansion
Moderate Depth: 30 Min Teach
Game: Neuroshima Hex

Community Snapshot

Medium complexity
~30 min
7.2 on BGG (126)
No text needed

Categories

Expansion for Base-game
This is an expansion — requires the base game to play.
Fighting
Direct combat between players or factions — tactical battles and confrontation.
Science Fiction
Futuristic settings — space travel, alien worlds, advanced technology.

A medium tile placement game playable in ~30 min, rated 5.6 on BGG.

How It Plays

Hand Management

You have a hand of cards and deciding which to play, save, or discard is the core puzzle.

Hexagon Grid

The board uses hexagons instead of squares — this gives you more directions to move and think about.

Player Elimination

Players can be knocked out before the game ends — play carefully or you might be watching from the sidelines.

Team-Based Game

Players split into teams and work together to outplay the other side — teamwork makes the dream work!

Tile Placement

You lay tiles on the table to build a map, landscape, or pattern — every piece you place changes the board.

Variable Player Powers

Each player has unique abilities that make their experience different — finding the best way to use yours is half the fun.

About This Game

Extra army for the game Neuroshima Hex given away as a freebie at Spiel 2007. The Doomsday Machine is a very static army in that it cannot move at all (except for the Repositioning) but it can rotate one of its units for free each turn. This faction introduces some new rules like: 'Long Distance Modules' (allows modules to influence units two spaces away in addition to adjacent units) 'Turn Over' (marked units can rotate) 'Grabbing' (allows a unit pull an enemy that is 2 spaces away into an adjacent space) 'Repositioning' (action to make 2 friendly units exchange places) 'Change Trajectory' (certain units can receive friendly fire from certain hexsides and redirect it out other hexsides) Expands: Neuroshima Hex

Source: BoardGameGeek

View on BoardGameGeek
Setting: Neuroshima

Players

2-4

Play Time

30 min

Complexity

2.6 / 5

Rating

7.2

Year

2006