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Requires:burncycle
Designed by Josh J. Carlson, Shannon Wedge
Published by Chip Theory Games, YOKA Games
Players
1-4
Play Time
45-180 min
Complexity
N/A
Rating
8.3
Community Snapshot
Categories
A solid co-op game playable in 45–180 min, rated 5.6 on BGG.
How It Plays
Action Points
You get a limited number of action points each turn and choose how to spend them — prioritizing is everything.
Action Queue
You plan a sequence of actions in advance, then they play out in order — think ahead or get left behind.
Cooperative Game
Everyone works together against the game itself — you win or lose as a team, so get ready to strategize together!
Dice Rolling
You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!
Die Icon Resolution
The symbols on the dice tell you exactly what happens next — each face triggers a different effect.
Grid Movement
Pieces move on a grid of squares — straightforward movement that still leaves room for deep tactical thinking.
Modular Board
The board is made of separate pieces arranged differently each game — no two setups are ever quite the same.
Scenario / Mission / Campaign Game
You play through linked missions or scenarios that build on each other — it's like an epic adventure in chapters.
About This Game
This expansion provides four new bots with a very particular set of skills to the players' team in Burncycle: a lithe acrobot, a cool getaway expert, a master procurer, and a diversionary tactician. This expansion adds 4 bot chips, 4 bot awareness tokens and 4 PVC character cards.
Source: BoardGameGeek
Year
2022
Solo / Solitaire Game
You can play this one all by yourself — perfect for a quiet evening when you want a fun challenge on your own.
Variable Player Powers
Each player has unique abilities that make their experience different — finding the best way to use yours is half the fun.