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Requires:Nemo's War (Second Edition)
Designed by Alan Emrich
Published by Victory Point Games, Frosted Games + 2 more
Community Snapshot
Categories
A medium area control and co-op game. Rated 5.6 on BGG.
How It Plays
Action Points
You get a limited number of action points each turn and choose how to spend them — prioritizing is everything.
Area Majority / Influence
You're competing to have the most presence in key areas on the board — think of it like a friendly turf war.
Cooperative Game
Everyone works together against the game itself — you win or lose as a team, so get ready to strategize together!
Dice Rolling
You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!
Push Your Luck
You keep rolling or drawing for bigger rewards, but push too far and you lose it all — knowing when to stop is the real skill.
Solo / Solitaire Game
You can play this one all by yourself — perfect for a quiet evening when you want a fun challenge on your own.
About This Game
The final expansion for Nemo's War (Second Edition), including new finale cards, a new character, additional motives and adventures, and an official 2-player variant. A COMPREHENSIVE OPERATIONS MANUAL & BETWEEN VOYAGES GUIDE: The new Operations Manual shows how to run the ship turn-by-turn and includes many useful appendices at the end, while the new Between Voyages Guide features instruction for setup, ending the game, scoring, epilogues, variants, and more! A NEW 2-PLAYER VERSUS VARIANT: Joining the riveting solo and cooperative modes where players command the Nautilus, in this game variant one player will play as the Imperialists, bent on its defeat.…
Source: BoardGameGeek
Players
1-4
Play Time
60-120 min
Complexity
3.4 / 5
Rating
8.0
Year
2021