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Requires:Commands & Colors: Medieval
Designed by Richard Borg
Published by GMT Games
Players
2
Play Time
60-120 min
Complexity
N/A
Rating
8.0
Community Snapshot
Rated 5.6 by the community, Commands & Colors: Medieval – Expansion #1 Crusades Mid-Eastern Battles I brings dice rolling to 2 players in about 60–120 min.
How It Plays
Campaign / Battle Card Driven
Special cards trigger events and drive the action forward — each card played can shift the whole narrative.
Command Cards
Special cards let you issue orders to your units — picking the right command at the right time is critical.
Dice Rolling
You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!
Hexagon Grid
The board uses hexagons instead of squares — this gives you more directions to move and think about.
Line of Sight
Your units can only interact with what they can directly see on the board — positioning matters a lot.
Scenario / Mission / Campaign Game
You play through linked missions or scenarios that build on each other — it's like an epic adventure in chapters.
About This Game
The first expansion for Commands & Colors: Medieval. The original plan was to have the Medieval expansions follow a somewhat historical timeline, but to keep in tune with player requests and feedback, GMT chose to jump ahead in time some 500 plus years to the Crusades. Actually reflecting on the decision, this jump makes a lot of sense, since there are marked similarities with many Byzantine battles as featured in the Medieval game and the battles fought during the Crusades gameplay wise, rule wise and transitional-thinking wise.…
Source: BoardGameGeek
Year
2024