BoardMatchGame Finder
BrowseTopSaved
Quiz·Browse·Collections·Saved
Powered by BGG
Privacy·Terms
Back to Home
Risk 2210 A.D.: Terror Tactics Command Deck
Family Night Choice

Risk 2210 A.D.: Terror Tactics Command Deck

Requires:Risk 2210 A.D.

Designed by M. G. Smith

Published by Insurgency Games

Expansion
Table Ready: 5 Min Teach

Players

2-5

Play Time

90 min

Complexity

1.0 / 5

Rating

6.7

Year

Community Snapshot

Light complexity
~90 min
6.7 on BGG (16)

Categories

Dice
Dice rolling is a core mechanism — outcomes depend partly on luck.
Expansion for Base-game
This is an expansion — requires the base game to play.
Miniatures
Features detailed miniature figures — often with painting and tactical positioning.
Science Fiction
Futuristic settings — space travel, alien worlds, advanced technology.
Territory Building
Claim and control areas on the map — expand your territory and defend borders.
Wargame
Simulate warfare — military strategy, tactics, and historical battles.

Since 2007, Risk 2210 A.D.: Terror Tactics Command Deck has captivated fans of area control and dice rolling with its light complexity design.

How It Plays

Area Majority / Influence

You're competing to have the most presence in key areas on the board — think of it like a friendly turf war.

Area Movement

You move your pieces across different regions on the board, trying to position yourself in the best spots.

Auction / Bidding

Players bid against each other for cards, tiles, or resources — knowing when to go big and when to fold is the key.

Campaign / Battle Card Driven

Special cards trigger events and drive the action forward — each card played can shift the whole narrative.

Dice Rolling

You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!

Variable Phase Order

The order of game phases can change each round depending on player choices — keeps everyone on their toes.

About This Game

TERROR TACTICS! No longer do bureaucrats endlessly try in vain to foster peace treaties between opposing factions. Instead they too have picked up their arms and having lost heart, fight for the ultimate stake – their own survival.…

Source: BoardGameGeek

View on BoardGameGeek

2007