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Requires:Risk 2210 A.D.
Designed by M. G. Smith
Published by Insurgency Games
Players
2-5
Play Time
90 min
Complexity
1.0 / 5
Rating
6.7
Year
Community Snapshot
Categories
Since 2007, Risk 2210 A.D.: Terror Tactics Command Deck has captivated fans of area control and dice rolling with its light complexity design.
How It Plays
Area Majority / Influence
You're competing to have the most presence in key areas on the board — think of it like a friendly turf war.
Area Movement
You move your pieces across different regions on the board, trying to position yourself in the best spots.
Auction / Bidding
Players bid against each other for cards, tiles, or resources — knowing when to go big and when to fold is the key.
Campaign / Battle Card Driven
Special cards trigger events and drive the action forward — each card played can shift the whole narrative.
Dice Rolling
You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!
Variable Phase Order
The order of game phases can change each round depending on player choices — keeps everyone on their toes.
About This Game
TERROR TACTICS! No longer do bureaucrats endlessly try in vain to foster peace treaties between opposing factions. Instead they too have picked up their arms and having lost heart, fight for the ultimate stake – their own survival.…
Source: BoardGameGeek
2007