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High Frontier 4 All: Module 4 – Exodus
Strategist Pick

High Frontier 4 All: Module 4 – Exodus

Requires:High Frontier 4 All

Designed by Phil Eklund, Paweł Garycki + 2 more

Published by Ion Game Design, Sierra Madre Games + 1 more

Expansion
Deep Strategy: 45+ Min Teach

Community Snapshot

Heavy complexity
30–240 min
8.7 on BGG (127)

Categories

Expansion for Base-game
This is an expansion — requires the base game to play.
Civilization
Guide a civilization through ages of development — technology, culture, and expansion.
Economic
Buy, sell, trade, and invest — manage money and markets to build wealth.
Exploration
Discover new areas, map unknown territory, and uncover surprises.
Industry / Manufacturing
Build and optimize production chains — factories, logistics, and efficiency.
Political
Navigate politics — elections, legislation, influence, and power struggles.
Science Fiction
Futuristic settings — space travel, alien worlds, advanced technology.
Space Exploration
Explore the cosmos — colonize planets, navigate space, and discover the unknown.

Rated 5.6 by the community, High Frontier 4 All: Module 4 – Exodus brings gameplay to 1–6 players in about 30–240 min.

About This Game

This expansion is used to bridge High Frontier with the next game in the series, Interstellar. Module 4: Exodus introduces contracts that form new decks (not patents) tied to pairs of ideologies. Contracts are auctioned in a special auction (as part of the Fundraise Operation); players bid in years to complete (lowest bid wins).…

Source: BoardGameGeek

View on BoardGameGeek
Crowdfunding: Kickstarter
Game: High Frontier

Players

1-6

Play Time

30-240 min

Complexity

4.2 / 5

Rating

8.7

Year

2023