Designed by Matt Burchfield
Published by Worthington Publishing, LLC
Players
2
Play Time
60-90 min
Complexity
N/A
Rating
0.0
Community Snapshot
A solid dice rolling game playable in 60–90 min, rated 0.0 on BGG.
How It Plays
Action Points
You get a limited number of action points each turn and choose how to spend them — prioritizing is everything.
Dice Rolling
You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!
Hexagon Grid
The board uses hexagons instead of squares — this gives you more directions to move and think about.
Modular Board
The board is made of separate pieces arranged differently each game — no two setups are ever quite the same.
Scenario / Mission / Campaign Game
You play through linked missions or scenarios that build on each other — it's like an epic adventure in chapters.
Variable Player Powers
Each player has unique abilities that make their experience different — finding the best way to use yours is half the fun.
About This Game
This game takes the myths, legends, and history to tell the tale of Arthur and his battles as they might have been. . The game comes with 3 campaigns of linked scenarios, with 8 total scenarios: Campaign 1: SCENARIOS 1 - 3 “THE MATTER OF THE NORTH” (Roughly 490 AD) Campaign 2: SCENARIOS 4 - 6 “PEACE OR NONE” *Roughly 10 years later (Around 500 AD) Campaign 3: SCENARIOS 7 - 8 “THE WINTER OF THE KING” Scenario 1: The River Glein Scenario 2: Old Trimontium Scenario 3: Cat Coit Caledon Scenario 4: A Sleepy Village Scenario 5: The Outskirts of Londinium Scenario 6: The Battle of Badon Hill Scenario 7: Treachery at the Stables Scenario 8: The Battle of Camlann Anyone familiar with the HOLD THE LINE system will quickly pick up the changes.…
Source: BoardGameGeek
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Year
2022