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Requires:Terraforming Mars: Ares Expedition
Designed by Sydney Engelstein, Jacob Fryxelius + 1 more
Published by FryxGames, Stronghold Games + 9 more
Community Snapshot
Categories
Designed for 1–4 players and playable in 45–60 min, Terraforming Mars: Ares Expedition – Promo Cards delivers a medium experience that earned a 5.8 on BGG.
How It Plays
End Game Bonuses
Extra points are awarded at the end for meeting certain goals — keep an eye on those bonus objectives!
Follow
When one player takes an action, others can follow along with a weaker version — piggyback on good moves!
Hand Management
You have a hand of cards and deciding which to play, save, or discard is the core puzzle.
Income
You earn resources automatically each round based on what you've built up — the snowball effect is real.
Market
There's a shared marketplace where prices shift based on what players buy and sell — supply and demand in action.
Multi-Use Cards
Each card can be used in multiple ways — deciding how to play it is a juicy strategic choice.
Set Collection
You're gathering matching groups of cards or tokens to score points — the more complete your sets, the better you do.
Simultaneous Action Selection
Everyone chooses their action at the same time and reveals together — no waiting around, and plenty of surprises.
Solo / Solitaire Game
You can play this one all by yourself — perfect for a quiet evening when you want a fun challenge on your own.
About This Game
A set of 17 new cards that were revealed as daily milestones during Terraforming Mars: Ares Expedition Kickstarter campaign. Corporation Cards (6): Arklight Celestior DevTechs Launch Star Incorporated Mai-Ni Productions Zatesel Project Cards (11): Assorted Enterprises Commercial Imports Diverse Habitats Filter Feeders Laboratories Matter Generator Processed Metals Processing Plant Progressive Policies Synthetic Catastrophe Self-Replicating Bacteria
Source: BoardGameGeek
Players
1-4
Play Time
45-60 min
Complexity
2.9 / 5
Rating
7.8
Year
2021
Tech Trees / Tech Tracks
You unlock new abilities or upgrades along a branching tech tree — each path opens up different strategies.
Variable Phase Order
The order of game phases can change each round depending on player choices — keeps everyone on their toes.
Variable Player Powers
Each player has unique abilities that make their experience different — finding the best way to use yours is half the fun.