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Airships and Automatons

Airships and Automatons

Designed by Benny Sperling

Published by Roll and Write Revolution

Table Status Unknown

Players

1-4

Community Snapshot

20–60 min
6.0 on BGG (1)

Categories

City Building
Construct and develop a city or settlement — manage resources, placement, and growth.
Dice
Dice rolling is a core mechanism — outcomes depend partly on luck.
Industry / Manufacturing
Build and optimize production chains — factories, logistics, and efficiency.
Print & Play
Download and print at home — accessible DIY gaming.
Transportation
Move goods or people efficiently — logistics, routes, and delivery.

Designed for 1–4 players and playable in 20–60 min, Airships and Automatons delivers a experience that earned a 0.0 on BGG.

How It Plays

Dice Rolling

You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!

Rondel

Actions are arranged in a circle, and your token moves around it — where you stop determines what you can do.

About This Game

In Airships and Automatons players play as an Automaton that can convert into an Airship and back again. They will be traveling around their city sheet completing tasks with dice rolls. Certain areas require the player to be an Airship while other tasks require the player to be an Automaton.…

Source: BoardGameGeek

View on BoardGameGeek

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Collections

Featured In

⏱️Best Board Games Under 60 Minutes⏱️Board games under 60 minutes⏱️Board games under 90 minutes⏱️Board games under 120 minutes

Play Time

20-60 min

Complexity

N/A

Rating

6.0

Year

2022