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Requires:The Guild of Merchant Explorers
Designed by Matthew Dunstan, Brett J. Gilbert
Published by Alderac Entertainment Group, Delirium Games + 4 more
Players
1-4
Play Time
30-45 min
Complexity
2.2 / 5
Rating
8.0
Community Snapshot
Categories
Rated 5.8 by the community, The Guild of Merchant Explorers: The Queen's Special Orders brings hexagon grid to 1–4 players in about 30–45 min.
How It Plays
Hexagon Grid
The board uses hexagons instead of squares — this gives you more directions to move and think about.
Network and Route Building
You connect locations to form networks — the bigger and smarter your network, the more points you earn.
About This Game
The Queen has sent out a call to The Guild of Merchant Explorers, asking brave adventurers to voyage to all corners of the kingdom of Tigomé. While the kingdom is flourishing, its maps have not been updated in some time and its great cities have lost contact with one another. With your team of explorers, you will journey over rough seas, majestic mountains, vast deserts, and lush grasslands to establish trade routes between cities, visit far-seeing discovery towers, and discover new villages that have emerged. —description from the publisher
Source: BoardGameGeek
Year
2022