BoardMatchGame Finder
BrowseTopSaved
Quiz·Browse·Collections·Saved
Powered by BGG
Privacy·Terms
Back to Home
The Guild of Merchant Explorers: The Queen's Special Orders
Game Night Pick

The Guild of Merchant Explorers: The Queen's Special Orders

Requires:The Guild of Merchant Explorers

Designed by Matthew Dunstan, Brett J. Gilbert

Published by Alderac Entertainment Group, Delirium Games + 4 more

Expansion
Casual Flow: 15 Min Teach
Game: The Guild of Merchant Explorers

Players

1-4

Play Time

30-45 min

Complexity

2.2 / 5

Rating

8.0

Community Snapshot

Medium-Light complexity
30–45 min
8.0 on BGG (303)
Some text

Categories

Expansion for Base-game
This is an expansion — requires the base game to play.
Adventure
Explore, discover, and overcome challenges in a narrative-driven experience.
Exploration
Discover new areas, map unknown territory, and uncover surprises.
Nautical
Life at sea — sailing, naval battles, pirates, or ocean exploration.

Rated 5.8 by the community, The Guild of Merchant Explorers: The Queen's Special Orders brings hexagon grid to 1–4 players in about 30–45 min.

How It Plays

Hexagon Grid

The board uses hexagons instead of squares — this gives you more directions to move and think about.

Network and Route Building

You connect locations to form networks — the bigger and smarter your network, the more points you earn.

About This Game

The Queen has sent out a call to The Guild of Merchant Explorers, asking brave adventurers to voyage to all corners of the kingdom of Tigomé. While the kingdom is flourishing, its maps have not been updated in some time and its great cities have lost contact with one another. With your team of explorers, you will journey over rough seas, majestic mountains, vast deserts, and lush grasslands to establish trade routes between cities, visit far-seeing discovery towers, and discover new villages that have emerged. —description from the publisher

Source: BoardGameGeek

View on BoardGameGeek

Year

2022