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Requires:Fire for Light
Designed by Will Sobel
Published by Greenbrier Games
Players
1-4
Play Time
60-90 min
Complexity
N/A
Rating
0.0
Community Snapshot
A deck building and co-op game.
How It Plays
Action Points
You get a limited number of action points each turn and choose how to spend them — prioritizing is everything.
Cooperative Game
Everyone works together against the game itself — you win or lose as a team, so get ready to strategize together!
Deck, Bag, and Pool Building
You start with a basic set of cards or tokens and gradually add better ones — watch your engine grow stronger over time.
Dice Rolling
You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!
Hand Management
You have a hand of cards and deciding which to play, save, or discard is the core puzzle.
Modular Board
The board is made of separate pieces arranged differently each game — no two setups are ever quite the same.
Narrative Choice / Paragraph
You read story passages and make branching decisions — your choices steer the plot in different directions.
Point to Point Movement
You move between connected locations on the board — the map's layout decides your travel options.
About This Game
Red Water Depths is a campaign-driven expansion for Fire for Light that includes five new chapters. During each chapter, you set up a new scenario with new enemies and objectives. Most importantly, players are given choices that will change the outcome of their games and give them access to different rewards or shape future chapters differently.…
Source: BoardGameGeek
Year
2023
Turn Order: Stat-Based
Turn order is based on a game stat — the player with the best score in that stat goes first.
Variable Player Powers
Each player has unique abilities that make their experience different — finding the best way to use yours is half the fun.