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Merchant Navy at War (fan expansion for Naval War)

Merchant Navy at War (fan expansion for Naval War)

Requires:Naval War

Designed by Gordon Clarke

Published by (Web published)

Expansion
Table Status Unknown
Series: Naval Battles

Players

3-9

Play Time

45 min

Complexity

N/A

Rating

0.0

Year

2022

Community Snapshot

~45 min
0.0 on BGG

Categories

Expansion for Base-game
This is an expansion — requires the base game to play.
Fan Expansion
Community-created expansion — fan-designed content, not from the original publisher.
Card Game
Cards are the primary component — may involve hand management, drafting, or deck building.
Nautical
Life at sea — sailing, naval battles, pirates, or ocean exploration.
Print & Play
Download and print at home — accessible DIY gaming.
Wargame
Simulate warfare — military strategy, tactics, and historical battles.
World War II
Set during the Second World War — from D-Day to the Pacific theater.

A dice rolling and hand management game.

How It Plays

Dice Rolling

You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!

Events

Random events shake things up during the game — sometimes helpful, sometimes chaotic, always interesting.

Hand Management

You have a hand of cards and deciding which to play, save, or discard is the core puzzle.

About This Game

MERCHANT NAVY at WAR - FAN EXPANSION (PnP) The NAVAL WAR card game (Avalon Hill, Battleline by S. Craig Taylor, Neil Zimmerer) and the “CARDS AT SEA” expansion covered all the AXIS & Allies Warships from WW II and also a few Land-Based Air units. However, this left the majority of heroic seamen unrepresented which are those of the Merchant Navy.…

Source: BoardGameGeek

View on BoardGameGeek