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Origins: The Age of Reason
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Origins: The Age of Reason

Requires:Origins: How We Became Human

Designed by Phil Eklund

Published by Sierra Madre Games

Expansion
Deep Strategy: 45+ Min Teach
Series: BIOS (Phil Eklund)

Players

1-5

Play Time

240 min

Complexity

3.9 / 5

Rating

7.3

Year

2008

Community Snapshot

Heavy complexity
~240 min
7.3 on BGG (75)

Categories

Age of Reason
Set in the 17th–18th century Enlightenment — exploration, colonialism, and scientific revolution.
Civilization
Guide a civilization through ages of development — technology, culture, and expansion.
Expansion for Base-game
This is an expansion — requires the base game to play.

A heavy dice rolling and auction game. Rated 5.6 on BGG.

How It Plays

Auction / Bidding

Players bid against each other for cards, tiles, or resources — knowing when to go big and when to fold is the key.

Dice Rolling

You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!

Hexagon Grid

The board uses hexagons instead of squares — this gives you more directions to move and think about.

About This Game

From the publisher: This deck allows you to advance your Origins civilization into Era IV, the modern age. You must have Origins to play this expansion. Contains: Era IV Rules Designer's Notes 55 cards A New Short Scenario Origins Errata and Optional Rules Strategy and Card Tabulation Frequently Asked Questions Sample first turn. Expands: Origins: How We Became Human

Source: BoardGameGeek

View on BoardGameGeek