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SundayQuest Adventures: Volume 2

SundayQuest Adventures: Volume 2

Requires:Advanced Heroquest

Designed by Giles McNeill

Published by (Self-Published)

Expansion
Table Status Unknown
Game: HeroQuest

Players

2-5

Play Time

60-240 min

Complexity

N/A

Rating

5.8

Community Snapshot

60–240 min
5.8 on BGG (5)

Categories

Expansion for Base-game
This is an expansion — requires the base game to play.
Third-party Expansion
An expansion made by a different publisher than the original base game.
Adventure
Explore, discover, and overcome challenges in a narrative-driven experience.
Book
The game itself is a book or uses book-based components — gamebooks, choose-your-own-adventure.
Exploration
Discover new areas, map unknown territory, and uncover surprises.
Fantasy
Set in magical worlds with mythical creatures, spells, and quests.

Since 2021, SundayQuest Adventures: Volume 2 has captivated fans of co-op with its design.

How It Plays

Cooperative Game

Everyone works together against the game itself — you win or lose as a team, so get ready to strategize together!

Role Playing

You take on a character with unique abilities and make choices as them — step into someone else's shoes!

About This Game

This small print expansion pack includes 12 Quests that were originally released on he Ye Olde Inn's companion Facebook group. It continues where Wizards of Morcar left off. It is assumed that players will have completed and be familiar with Kellar's Keep, Return of the Witch Lord, Against the Ogre Horde and Wizards of Morcar expansion packs to the original game.…

Source: BoardGameGeek

View on BoardGameGeek

Year

2021