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SundayQuest Adventures: Volume 1

SundayQuest Adventures: Volume 1

Requires:Advanced Heroquest

Designed by Giles McNeill

Published by (Self-Published)

Expansion
Table Status Unknown
Game: HeroQuest

Players

2-5

Play Time

60-240 min

Complexity

N/A

Rating

7.6

Community Snapshot

60–240 min
7.6 on BGG (5)

Categories

Expansion for Base-game
This is an expansion — requires the base game to play.
Third-party Expansion
An expansion made by a different publisher than the original base game.
Adventure
Explore, discover, and overcome challenges in a narrative-driven experience.
Book
The game itself is a book or uses book-based components — gamebooks, choose-your-own-adventure.
Exploration
Discover new areas, map unknown territory, and uncover surprises.
Fantasy
Set in magical worlds with mythical creatures, spells, and quests.

Designed for 2–5 players and playable in 60–240 min, SundayQuest Adventures: Volume 1 delivers a experience that earned a 7.6 on BGG.

How It Plays

Campaign / Battle Card Driven

Special cards trigger events and drive the action forward — each card played can shift the whole narrative.

Cooperative Game

Everyone works together against the game itself — you win or lose as a team, so get ready to strategize together!

Role Playing

You take on a character with unique abilities and make choices as them — step into someone else's shoes!

About This Game

This expansion pack includes 12 Quests that were originally, and exclusively, released on the Ye Olde Inn's companion Facebook group. Sunday Quest: Adventures continues where the popular Hero Quest expansion Wizards of Morcar left off. It is assumed that players will have completed and be familiar with Kellar's Keep, Return of the Witch Lord, Against the Ogre Horde and Wizards of Morcar expansion packs.…

Source: BoardGameGeek

View on BoardGameGeek

Year

2021