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Requires:HeroQuest
Designed by Carl Sargent
Published by Games Workshop Ltd.
Community Snapshot
Categories
Since 1992, HeroQuest: The Eyes of Chaos has captivated fans of dice rolling and storytelling with its medium-light complexity design.
How It Plays
Dice Rolling
You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!
Die Icon Resolution
The symbols on the dice tell you exactly what happens next — each face triggers a different effect.
Grid Movement
Pieces move on a grid of squares — straightforward movement that still leaves room for deep tactical thinking.
Once-Per-Game Abilities
You have a powerful ability you can use just once — choosing the perfect moment to unleash it is super satisfying.
Role Playing
You take on a character with unique abilities and make choices as them — step into someone else's shoes!
Roll / Spin and Move
Roll the dice (or spin a wheel) and move that many spaces — a classic way to race around a board.
Scenario / Mission / Campaign Game
You play through linked missions or scenarios that build on each other — it's like an epic adventure in chapters.
Storytelling
The game unfolds like a story, and players help shape the narrative — every session tells a unique tale.
About This Game
This is expansion came with White Dwarf issue 145 published in 1992. The Eyes of Chaos is a quest for MB Games HeroQuest. Included with this quest are some new monsters and Henchman who will assist the Heroes in overcoming the perils of the Tomb of the Phalanx.
Source: BoardGameGeek
Players
2-5
Play Time
90 min
Complexity
2.0 / 5
Rating
9.4
Year
1992
Turn Order: Pass Order
The first player to pass gets to go first next round — knowing when to bow out early is a real skill.