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The Best of Town Cryer

The Best of Town Cryer

Requires:Mordheim: City of the Damned

Designed by Alessio Cavatore, Tuomas Pirinen + 1 more

Published by Games Workshop Ltd.

Expansion
Table Status Unknown
Series: Specialist Games (Games Workshop)
Setting: Warhammer Fantasy Wargames

Players

2-6

Play Time

60 min

Complexity

N/A

Rating

9.0

Community Snapshot

~60 min
9.0 on BGG (1)

Categories

Book
The game itself is a book or uses book-based components — gamebooks, choose-your-own-adventure.
Expansion for Base-game
This is an expansion — requires the base game to play.
Fantasy
Set in magical worlds with mythical creatures, spells, and quests.
Horror
Dark, scary themes — survive monsters, solve mysteries, or face the unknown.
Miniatures
Features detailed miniature figures — often with painting and tactical positioning.
Wargame
Simulate warfare — military strategy, tactics, and historical battles.

Since 2000, The Best of Town Cryer has captivated fans of dice rolling and variable powers with its design.

How It Plays

Dice Rolling

You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!

Events

Random events shake things up during the game — sometimes helpful, sometimes chaotic, always interesting.

King of the Hill

One player holds a coveted position and everyone else tries to knock them off — can you stay on top?

Measurement Movement

You physically measure distances to move pieces — grab a ruler and get precise with your positioning!

Scenario / Mission / Campaign Game

You play through linked missions or scenarios that build on each other — it's like an epic adventure in chapters.

Variable Player Powers

Each player has unique abilities that make their experience different — finding the best way to use yours is half the fun.

About This Game

The Best of Town Cryer collects some of the best articles from White Dwarf about Mordheim: City of the Damned allowing the game to be expanded in multiple ways, including new warbands, random events and rules for multiplayer skirmishes.

Source: BoardGameGeek

View on BoardGameGeek

Year

2000