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One World Dominion
Party Essential

One World Dominion

Requires:Risk

Designed by Greg Turner

Published by Interformic Games

Expansion
Casual Flow: 15 Min Teach
Series: Risk-Like

Players

2-6

Play Time

120 min

Complexity

1.7 / 5

Rating

6.8

Year

1998

Community Snapshot

Medium-Light complexity
~120 min
6.8 on BGG (21)

Categories

Dice
Dice rolling is a core mechanism — outcomes depend partly on luck.
Expansion for Base-game
This is an expansion — requires the base game to play.
Wargame
Simulate warfare — military strategy, tactics, and historical battles.

A medium-light area control and dice rolling game. Rated 6.8 on BGG.

How It Plays

Area Majority / Influence

You're competing to have the most presence in key areas on the board — think of it like a friendly turf war.

Area Movement

You move your pieces across different regions on the board, trying to position yourself in the best spots.

Dice Rolling

You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!

Set Collection

You're gathering matching groups of cards or tokens to score points — the more complete your sets, the better you do.

About This Game

One World Dominion is an expansion for Risk. It's a set of 44 new territory cards that replace the standard territory cards. Players may collect sets of cards and trade them for armies or they may play cards individually to take the action stated on the card.…

Source: BoardGameGeek

View on BoardGameGeek