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Players
2
Play Time
45 min
Complexity
2.4 / 5
Rating
5.9
Year
1999
Community Snapshot
Language Editions
Categories
How It Plays
Hand Management
You have a hand of cards and deciding which to play, save, or discard is the core puzzle.
Mancala
You scoop up tokens and drop them one by one into connected spaces — a beautifully simple yet deep mechanic.
Pattern Building
You arrange pieces to create specific patterns that score points — like solving a colorful puzzle.
Point to Point Movement
You move between connected locations on the board — the map's layout decides your travel options.
Race
It's all about getting to the finish first — every move counts when you're sprinting toward the goal.
Tile Placement
You lay tiles on the table to build a map, landscape, or pattern — every piece you place changes the board.
About This Game
In this brain-burner from the Kosmos two-player series, players try to protect their own trees and steal their opponents'. Each player has four trees, all of which are inhabited by tree spirits (cards). Playing spirits (cards) from their hands causes the 'Druid's Dance', and the cards move around the circle of trees, possibly hurting or helping each side in the following contest of strength between matching druids.…
Source: BoardGameGeek
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