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Autoduel Quarterly
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Autoduel Quarterly

Requires:Car Wars

Designed by Scott Haring

Published by Steve Jackson Games

Expansion
Moderate Depth: 30 Min Teach
Game: Car Wars

Players

1-12

Play Time

60 min

Complexity

3.0 / 5

Rating

6.8

Year

1983

Community Snapshot

Medium complexity
~60 min
6.8 on BGG (32)

Categories

Adventure
Explore, discover, and overcome challenges in a narrative-driven experience.
Book
The game itself is a book or uses book-based components — gamebooks, choose-your-own-adventure.
Expansion for Base-game
This is an expansion — requires the base game to play.
Racing
Be the first to the finish — speed, risk, and route choices.
Science Fiction
Futuristic settings — space travel, alien worlds, advanced technology.

A medium dice rolling game playable in ~60 min, rated 5.5 on BGG.

How It Plays

Dice Rolling

You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!

Modular Board

The board is made of separate pieces arranged differently each game — no two setups are ever quite the same.

Role Playing

You take on a character with unique abilities and make choices as them — step into someone else's shoes!

Variable Player Powers

Each player has unique abilities that make their experience different — finding the best way to use yours is half the fun.

About This Game

Autoduel Quarterly is a quarterly magazine that provides campaign seeds, scenarios, vehicles, "mock" advertisements, new weapons and accessories, as well as rules questions and answers. Subscribers received a bonus in the form of an extra cutout or cartoon on the protective mailing cover. The quarterly magazine was started by Steve Jackson Games to support the worldwide group of players, officially known as The American Autoduel Association (AADA).…

Source: BoardGameGeek

View on BoardGameGeek