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Stargrave: Side Hustle

Stargrave: Side Hustle

Requires:Stargrave: Science Fiction Wargames in the Ravaged Galaxy

Designed by Joseph McCullough

Published by Osprey Games

Expansion
Table Status Unknown
Game: Stargrave

Players

2-4

Play Time

Unknown

Complexity

N/A

Rating

8.5

Year

2023

Community Snapshot

~0 min
8.5 on BGG (9)

Categories

Adventure
Explore, discover, and overcome challenges in a narrative-driven experience.
Book
The game itself is a book or uses book-based components — gamebooks, choose-your-own-adventure.
Expansion for Base-game
This is an expansion — requires the base game to play.
Miniatures
Features detailed miniature figures — often with painting and tactical positioning.
Science Fiction
Futuristic settings — space travel, alien worlds, advanced technology.
Wargame
Simulate warfare — military strategy, tactics, and historical battles.

Rated 8.5 by the community, Stargrave: Side Hustle brings dice rolling to 2–4 players in about ~0 min.

How It Plays

Action Points

You get a limited number of action points each turn and choose how to spend them — prioritizing is everything.

Dice Rolling

You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!

Measurement Movement

You physically measure distances to move pieces — grab a ruler and get precise with your positioning!

Role Playing

You take on a character with unique abilities and make choices as them — step into someone else's shoes!

Scenario / Mission / Campaign Game

You play through linked missions or scenarios that build on each other — it's like an epic adventure in chapters.

Variable Player Powers

Each player has unique abilities that make their experience different — finding the best way to use yours is half the fun.

About This Game

A 40-card deck of special missions, plots, and objectives from which players can draw to add extra intrigue to their games. The goal for most of the independent crews operating throughout the Ravaged Galaxy is that one big score that will set them up for life. Such scores are few and far between, so crews typically find themselves taking whatever jobs they can scrounge – anything for a quick credit.…

Source: BoardGameGeek

View on BoardGameGeek