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Designed by Howard Anderson, Dana Lombardy
Published by Task Force Games
Players
1-2
Play Time
120 min
Complexity
2.1 / 5
Rating
5.1
Year
1985
Community Snapshot
Language Editions
How It Plays
Dice Rolling
You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!
Grid Movement
Pieces move on a grid of squares — straightforward movement that still leaves room for deep tactical thinking.
Hexagon Grid
The board uses hexagons instead of squares — this gives you more directions to move and think about.
Movement Points
You get a set number of movement points to spend on moving your pieces — plan your path carefully.
Scenario / Mission / Campaign Game
You play through linked missions or scenarios that build on each other — it's like an epic adventure in chapters.
Secret Unit Deployment
You place your units face-down so opponents don't know what you've got — the reveal is always exciting.
Zone of Control
Your pieces influence the spaces around them — enemies can't just waltz through your territory unchallenged.
About This Game
"4th Reich: Puremen vs. the Mutants for Control of the World" is a somewhat obscure wargame by Task Force Games based on (albeit without attribution) the SF-novel "The Iron Dream" by the Jewish author Norman Spinrad. This very controversial novel describes a parallel world in which Hitler wasn't successful with his "Kampf" in Germany and became a successful SF-pulp-novelist in the US.…
Source: BoardGameGeek
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