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Requires:Arabian Nightmare: The Kuwait War
Designed by Austin Bay
Published by 3W (World Wide Wargames)
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Since 1991, Desert Sword: Arabian Nightmare has captivated fans of hexagon grid with its medium complexity design.
How It Plays
Hexagon Grid
The board uses hexagons instead of squares — this gives you more directions to move and think about.
About This Game
First an add-on for Arabian Nightmare: The Kuwait War. Adding a map of Western Iraq and additional counters, plus rules for expanded games as originally published, plus an Operation Desert Sword scenario (since re-named "Operation Desert Sabre"). Game Scale: Turn: 1-3 days for Military Action Segments (combat units), 3-6 days for Political Action Segments Hex: 30 km Unit: Battalion to Corps, Naval Squadrons, Air Wings Game Inventory: Two 22" X 34" mapsheet Four countersheets (600 1/2" counters) One 36 page Military Game Rules booklet One 12 page Political Game Rules booklet One 8 page introductory Game Rules booklet One 12 page Summary Sheet Rules booklet One 12 page Desert Sword Expansion Rules Booklet
Source: BoardGameGeek
Players
2
Play Time
240 min
Complexity
3.5 / 5
Rating
5.8
Year
1991