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Merchants of Magick: Dangerous Business

Merchants of Magick: Dangerous Business

Requires:Merchants of Magick: A Set a Watch Tale

Designed by Clarence Simpson

Published by Rock Manor Games, Mirakulus

Expansion
Table Status Unknown
Crowdfunding: Kickstarter
Mechanism: Roll-and-Write

Players

1-8

Play Time

45-60 min

Complexity

N/A

Rating

7.6

Year

2024

Community Snapshot

45–60 min
7.6 on BGG (47)

Categories

Expansion for Base-game
This is an expansion — requires the base game to play.
Dice
Dice rolling is a core mechanism — outcomes depend partly on luck.
Fantasy
Set in magical worlds with mythical creatures, spells, and quests.

Since 2024, Merchants of Magick: Dangerous Business has captivated fans of dice rolling with its design.

How It Plays

Contracts

You fulfill specific orders or contracts for rewards — choosing which ones to pursue is a big decision.

Dice Rolling

You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!

Solo / Solitaire Game

You can play this one all by yourself — perfect for a quiet evening when you want a fun challenge on your own.

About This Game

The townsfolk are restless and fearful of diabolical creatures threatening the realm. Which means demand for enchanted items, weapons, and armor is at an all time high in the kingdom! A perfect time for a shrewd Merchant to open up a shop and profit off of the frightened townsfolk and mighty warriors arriving to fend off monsters at the Queen’s behest.…

Source: BoardGameGeek

View on BoardGameGeek