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The Temporal War

The Temporal War

Designed by Buster Shadwick

Published by Infinity Fiction LLC

Table Status Unknown

Players

2-6

Play Time

30-180 min

Complexity

N/A

Rating

8.5

Year

2023

Community Snapshot

30–180 min
8.5 on BGG (1)

Categories

Card Game
Cards are the primary component — may involve hand management, drafting, or deck building.
Collectible Components
Includes collectible or customizable components like cards or miniatures.
Dice
Dice rolling is a core mechanism — outcomes depend partly on luck.
Fantasy
Set in magical worlds with mythical creatures, spells, and quests.
Fighting
Direct combat between players or factions — tactical battles and confrontation.
Miniatures
Features detailed miniature figures — often with painting and tactical positioning.
Science Fiction
Futuristic settings — space travel, alien worlds, advanced technology.
Wargame
Simulate warfare — military strategy, tactics, and historical battles.

Rated 0.0 by the community, The Temporal War brings tile placement to 2–6 players in about 30–180 min.

How It Plays

Action Points

You get a limited number of action points each turn and choose how to spend them — prioritizing is everything.

Area Majority / Influence

You're competing to have the most presence in key areas on the board — think of it like a friendly turf war.

Campaign / Battle Card Driven

Special cards trigger events and drive the action forward — each card played can shift the whole narrative.

Dice Rolling

You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!

Grid Movement

Pieces move on a grid of squares — straightforward movement that still leaves room for deep tactical thinking.

Hand Management

You have a hand of cards and deciding which to play, save, or discard is the core puzzle.

Hexagon Grid

The board uses hexagons instead of squares — this gives you more directions to move and think about.

Map Reduction

Parts of the map disappear as the game progresses — the shrinking board ramps up the tension.

Movement Points

You get a set number of movement points to spend on moving your pieces — plan your path carefully.

Tile Placement

You lay tiles on the table to build a map, landscape, or pattern — every piece you place changes the board.

Turn Order: Pass Order

The first player to pass gets to go first next round — knowing when to bow out early is a real skill.

About This Game

The Temporal War is fought in an arena built at the beginning/end of time itself. Warriors from across time and space are gathered to battle in the arena. Their reward is a brief moment of near infinite power.…

Source: BoardGameGeek

View on BoardGameGeek

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