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Requires:Comet
Designed by Peter Prinz
Published by Funtails
Players
2-4
Play Time
45-75 min
Complexity
N/A
Rating
6.5
Community Snapshot
Categories
A hand management and set collection game. Rated 6.5 on BGG.
How It Plays
End Game Bonuses
Extra points are awarded at the end for meeting certain goals — keep an eye on those bonus objectives!
Grid Movement
Pieces move on a grid of squares — straightforward movement that still leaves room for deep tactical thinking.
Hand Management
You have a hand of cards and deciding which to play, save, or discard is the core puzzle.
Hexagon Grid
The board uses hexagons instead of squares — this gives you more directions to move and think about.
Multi-Use Cards
Each card can be used in multiple ways — deciding how to play it is a juicy strategic choice.
Resource to Move
You spend resources to move your pieces — managing what you have is just as important as where you go.
Set Collection
You're gathering matching groups of cards or tokens to score points — the more complete your sets, the better you do.
Variable Player Powers
Each player has unique abilities that make their experience different — finding the best way to use yours is half the fun.
About This Game
Includes 5 new Comet heroes with very strong abilities to explore unique strategies and synergy combinations. New play patterns will emerge while saving animals from the threatening comet. Shuffle the superheroes with the base game heroes and start the game as usual - or deal one random superhero to each player at the beginning of the game.…
Source: BoardGameGeek
Year
2023