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The INWO Book: Rules, Variants, and more

The INWO Book: Rules, Variants, and more

Requires:Illuminati: New World Order

Designed by Steve Jackson (I)

Published by Steve Jackson Games

Expansion
Table Status Unknown

Players

2-6

Play Time

30-120 min

Complexity

N/A

Rating

7.5

Year

1995

Community Snapshot

30–120 min
7.5 on BGG (2)

Categories

Expansion for Base-game
This is an expansion — requires the base game to play.
Book
The game itself is a book or uses book-based components — gamebooks, choose-your-own-adventure.
Card Game
Cards are the primary component — may involve hand management, drafting, or deck building.
Humor
Designed to make you laugh — silly themes, absurd situations, or witty mechanics.
Negotiation
Make deals, form alliances, and persuade others — diplomacy is key.
Political
Navigate politics — elections, legislation, influence, and power struggles.

Rated 7.5 by the community, The INWO Book: Rules, Variants, and more brings variable powers to 2–6 players in about 30–120 min.

How It Plays

Action Points

You get a limited number of action points each turn and choose how to spend them — prioritizing is everything.

Card Play Conflict Resolution

Conflicts are resolved by playing cards instead of rolling dice — it puts the outcome more in your hands.

Variable Player Powers

Each player has unique abilities that make their experience different — finding the best way to use yours is half the fun.

About This Game

A complete guide to Illuminati: New World Order (INWO). 1, the complete updated rulebook. Every Card Described: All 412 cards from the Limited Edition with the complete text and in full color.…

Source: BoardGameGeek

View on BoardGameGeek