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Rope

Rope

Designed by Ted Cheatham

Published by Jolly Roger Games

Table Status Unknown

Players

2-4

Play Time

45 min

Complexity

N/A

Rating

3.7

Year

2009

Community Snapshot

Best with 4
~45 min
3.7 on BGG (15)

Categories

Action / Dexterity
Physical skill matters — flicking, stacking, balancing, or speed-based challenges.
Memory
Remember and recall — matching pairs, sequences, or hidden information.
Puzzle
Solve spatial, logical, or pattern-matching puzzles — satisfying brain teasers.
Real-time
No turns — everyone acts simultaneously under time pressure.

A solid memory game playable in ~45 min, rated 0.0 on BGG.

How It Plays

Memory

You need to remember where things are or what happened earlier — a sharp memory gives you a real advantage.

Pattern Recognition

Spotting patterns quickly gives you an edge — the faster you see it, the faster you score!

About This Game

Rope is a game of patterns and quick reaction, inspired by the classic game Ricochet Robot. Player must recreate the pattern or not flipped up from the deck of cards using their own pieces of rope and rings.

Source: BoardGameGeek

View on BoardGameGeek

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Featured In

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