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Armored Assault: Armored Reserves
Party Essential

Armored Assault: Armored Reserves

Requires:Armored Assault

Designed by Kevin Barrett, Tony Van Liew

Published by Iron Crown Enterprises

Expansion
Table Ready: 5 Min Teach

Players

2-10

Play Time

240 min

Complexity

1.0 / 5

Rating

6.7

Year

1990

Community Snapshot

Light complexity
~240 min
6.7 on BGG (3)
Some text

Categories

Dice
Dice rolling is a core mechanism — outcomes depend partly on luck.
Expansion for Base-game
This is an expansion — requires the base game to play.
Fighting
Direct combat between players or factions — tactical battles and confrontation.
Science Fiction
Futuristic settings — space travel, alien worlds, advanced technology.
Wargame
Simulate warfare — military strategy, tactics, and historical battles.

Designed for 2–10 players and playable in ~240 min, Armored Assault: Armored Reserves delivers a light experience that earned a 6.7 on BGG.

How It Plays

Action Points

You get a limited number of action points each turn and choose how to spend them — prioritizing is everything.

Dice Rolling

You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!

Hexagon Grid

The board uses hexagons instead of squares — this gives you more directions to move and think about.

Role Playing

You take on a character with unique abilities and make choices as them — step into someone else's shoes!

About This Game

A Vehicle Compendium for Armored Assault This is a vehicle compendium designed to supplement Iron Crown Enterprises' Space Master series of games. It provides a number of vehicle designs which adventurers may meet in their travels, use, or wish to purchase. It includes the specs for: 2 Trucks 3 Carriers 6 MIRCs 3 Robotic Vehicles 2 Scouts 2 Armored Cars 2 Walkers 2 Jumptanks 3 Battle Tanks 2 Explorers 2 Dropships 1 Control Center 4 Armor Suits 6 Aerocraft 10 Scenarios It also includes 180 new full-color counters.

Source: BoardGameGeek

View on BoardGameGeek