Requires:Cyberpunk Red: Combat Zone
Designed by John Cadice, Aaron Dill + 1 more
Published by Monster Fight Club
Players
2-4
Play Time
45-90 min
Complexity
N/A
Rating
9.0
Community Snapshot
Categories
A solid dice rolling game playable in 45–90 min, rated 9.0 on BGG.
How It Plays
Action Points
You get a limited number of action points each turn and choose how to spend them — prioritizing is everything.
Dice Rolling
You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!
Scenario / Mission / Campaign Game
You play through linked missions or scenarios that build on each other — it's like an epic adventure in chapters.
Stat Check Resolution
Outcomes are determined by comparing stats — if your numbers are high enough, you succeed!
Variable Player Powers
Each player has unique abilities that make their experience different — finding the best way to use yours is half the fun.
About This Game
In the time of the Red, every city has a Combat Zone: an area of the city where the law doesn't reach and cyber-enhanced gangs fight for control over the streets. When the Law has to enter the Combat Zone, they try to hit hard and get out fast. Well-organized and well-armed, the Lawmen are a force to be reckoned with!…
Source: BoardGameGeek
Year
2023