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Max's Advanced Rules for Axis and Allies: Europe

Requires:Axis & Allies: Europe

Designed by Max Michael

Published by StrataMax Games
Expansion
Table Status Unknown
Game: Axis & Allies (Avalon Hill)

Players

2-5

Play Time

180 min

Complexity

N/A

Rating

1.0

Year

2000

Community Snapshot

~180 min
1.0 on BGG (1)

Categories

Expansion for Base-game
This is an expansion — requires the base game to play.
Wargame
Simulate warfare — military strategy, tactics, and historical battles.
World War II
Set during the Second World War — from D-Day to the Pacific theater.

Designed for 2–5 players and playable in ~180 min, Max's Advanced Rules for Axis and Allies: Europe delivers a experience that earned a 1.0 on BGG.

How It Plays

Area Majority / Influence

You're competing to have the most presence in key areas on the board — think of it like a friendly turf war.

Area Movement

You move your pieces across different regions on the board, trying to position yourself in the best spots.

Dice Rolling

You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!

About This Game

This expansion to Axis & Allies: Europe was sold at Origins 2000. It takes the rules from Max's Advanced Rules for Axis and Allies and adds new rules covering such subjects as Armored Spearheads and Encirclements, Partisans, Economic Investment and a more advanced system for Convoys. These rules may be used separately or together to add to A&A Europe.

Source: BoardGameGeek

View on BoardGameGeek