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Control

Control

Designed by Takuro Kawasaki

Published by (Web published)

Table Status Unknown

Players

2

Play Time

Unknown

Complexity

N/A

Rating

7.5

Year

2024

Community Snapshot

~0 min
7.5 on BGG (4)
No text needed

Categories

Abstract Strategy
Pure strategy with no hidden information or luck — think Chess or Go.

Designed for 2 players and playable in ~0 min, Control delivers a experience that earned a 0.0 on BGG.

How It Plays

Area Majority / Influence

You're competing to have the most presence in key areas on the board — think of it like a friendly turf war.

Hexagon Grid

The board uses hexagons instead of squares — this gives you more directions to move and think about.

Zone of Control

Your pieces influence the spaces around them — enemies can't just waltz through your territory unchallenged.

About This Game

Control is a finite, draw less territory game based on SNORT. This game is also relevant to Glass Bead, Stigmergy and Tumpletore (a variant of Tumbleweed). Components Hex grid regular hexagonal board of any size (Size 5 or larger) Sufficient quantity of white and black pieces (A majority of the number of hexes is sufficient) Terminology Control The player responsible for the majority of the colors of the pieces placed in hexes adjacent to a given hex controls that hex (If there is a tie, neither player controls the hex).…

Source: BoardGameGeek

View on BoardGameGeek

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