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Trade Routes (fan expansion for Tapestry)

Trade Routes (fan expansion for Tapestry)

Requires:Tapestry

Designed by Mike Young

Published by Interactivities Ink

Expansion
Table Status Unknown

Players

1-5

Play Time

90-120 min

Complexity

N/A

Rating

3.0

Year

2024

Community Snapshot

90–120 min
3.0 on BGG (3)

Categories

Expansion for Base-game
This is an expansion — requires the base game to play.
Fan Expansion
Community-created expansion — fan-designed content, not from the original publisher.
Civilization
Guide a civilization through ages of development — technology, culture, and expansion.

A i cut, you choose and income game. Rated 3.0 on BGG.

How It Plays

I Cut, You Choose

One player divides something into portions and another picks first — it's a brilliantly fair way to split things up.

Income

You earn resources automatically each round based on what you've built up — the snowball effect is real.

Resource to Move

You spend resources to move your pieces — managing what you have is just as important as where you go.

About This Game

This fan expansion allows you to use a new resource (Cargo) to take an entirely new kind of turn, a Trade turn. With 2 new civs, 6 territory tiles, 2 landmark cards, 5 Tapestry cards, 7 Tech cards, and 53 Trade Rout cards, this is a full expansion for Tapestry, and works well with all the official expansions. This is an unofficial, print and play, fan expansion for Tapestry.

Source: BoardGameGeek

View on BoardGameGeek