BoardMatchGame Finder
BrowseTopSaved
Quiz·Browse·Collections·Saved
Powered by BGG
Privacy·Terms
Back to Home
Joyride: High Seas

Joyride: High Seas

Requires:JOYRIDE DUEL: Next Gen

Designed by Duncan Molloy, Pete Ward

Published by Rebellion Unplugged

Expansion
Table Status Unknown
Crowdfunding: Kickstarter
Game: Joyride

Players

2-4

Play Time

30-60 min

Complexity

N/A

Rating

7.8

Year

2024

Community Snapshot

30–60 min
7.8 on BGG (69)

Categories

Expansion for Base-game
This is an expansion — requires the base game to play.
Racing
Be the first to the finish — speed, risk, and route choices.

Rated 5.6 by the community, Joyride: High Seas brings dice rolling to 2–4 players in about 30–60 min.

How It Plays

Dice Rolling

You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!

Push Your Luck

You keep rolling or drawing for bigger rewards, but push too far and you lose it all — knowing when to stop is the real skill.

Race

It's all about getting to the finish first — every move counts when you're sprinting toward the goal.

Variable Player Powers

Each player has unique abilities that make their experience different — finding the best way to use yours is half the fun.

About This Game

With the Joyride: High Seas expansion, Be a menace on the track with the Pirate Van, stealing items from other racers then fleeing the scene at speed. Use the Harpoon to reposition other cars at a distance, or drop the Anchor for a high-stakes emergency brake. Place boost strips around the track to give racers a surge of speed whether they like it or not! —description from the publisher

Source: BoardGameGeek

View on BoardGameGeek