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Requires:Maladum: Dungeons of Enveron
Designed by Stewart Gibbs, Colin Young
Published by Battle Systems Ltd
Players
1-6
Play Time
45-120 min
Complexity
N/A
Rating
9.0
Community Snapshot
Categories
Rated 5.5 by the community, Maladum: Dungeons of Enveron – Oblivion's Maw brings co-op to 1–6 players in about 45–120 min.
How It Plays
Action Points
You get a limited number of action points each turn and choose how to spend them — prioritizing is everything.
Cooperative Game
Everyone works together against the game itself — you win or lose as a team, so get ready to strategize together!
Dice Rolling
You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!
Grid Movement
Pieces move on a grid of squares — straightforward movement that still leaves room for deep tactical thinking.
Measurement Movement
You physically measure distances to move pieces — grab a ruler and get precise with your positioning!
Modular Board
The board is made of separate pieces arranged differently each game — no two setups are ever quite the same.
Role Playing
You take on a character with unique abilities and make choices as them — step into someone else's shoes!
Scenario / Mission / Campaign Game
You play through linked missions or scenarios that build on each other — it's like an epic adventure in chapters.
About This Game
The Oblivion's Maw expansion campaign consists of six new quests, detailing the Malagaunt's search for ancient relics to tether the Corrupter to this plane. It's structured in a similar way to the core Dungeons of Enveron campaign, with your actions throughout the story determining what the Malagaunt will do next. If you can wrest control of these powerful relics the Malagaunt is seeking, you can benefit from their abilities in future quests.…
Source: BoardGameGeek
Year
2025
Solo / Solitaire Game
You can play this one all by yourself — perfect for a quiet evening when you want a fun challenge on your own.
Variable Player Powers
Each player has unique abilities that make their experience different — finding the best way to use yours is half the fun.