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Requires:Twilight Imperium: Second Edition
Designed by Christian T. Petersen
Published by Fantasy Flight Games
Community Snapshot
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Since 2001, Twilight Imperium: Second Edition – Hope's End has captivated fans of tile placement and dice rolling with its medium complexity design.
How It Plays
Dice Rolling
You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!
Hexagon Grid
The board uses hexagons instead of squares — this gives you more directions to move and think about.
Modular Board
The board is made of separate pieces arranged differently each game — no two setups are ever quite the same.
Tile Placement
You lay tiles on the table to build a map, landscape, or pattern — every piece you place changes the board.
Trading
You can swap resources or cards with other players — making clever trades can give you a serious edge.
Variable Phase Order
The order of game phases can change each round depending on player choices — keeps everyone on their toes.
Variable Player Powers
Each player has unique abilities that make their experience different — finding the best way to use yours is half the fun.
Voting
Players vote on outcomes or decisions together — building alliances and swaying opinions is key.
About This Game
The only expansion for Twilight Imperium: Second Edition introduces two new races—the Yssaril Tribes and the Mentak Coalition—and adds shock troops and race leaders, new Political and Action Cards, Deed Cards for tracking income and influence, and new map board tiles including a nebula and a "gravity rift". Shock troops are elite ground forces, and some specifics are tied into Hope's End, a new planet in the map tiles. Each race has three "race leaders" which are of 5 different types; each adds different abilities to troops, planets, or systems.…
Source: BoardGameGeek
Players
2-6
Play Time
240 min
Complexity
3.5 / 5
Rating
7.3
Year
2001