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Requires:Windmill Valley
Designed by Dani Garcia
Published by Board&Dice, Giant Roc + 3 more
Community Snapshot
Rated 5.6 by the community, Windmill Valley: Blooming Sails brings variable powers to 1–4 players in about 45–90 min.
How It Plays
End Game Bonuses
Extra points are awarded at the end for meeting certain goals — keep an eye on those bonus objectives!
Market
There's a shared marketplace where prices shift based on what players buy and sell — supply and demand in action.
Multi-Use Cards
Each card can be used in multiple ways — deciding how to play it is a juicy strategic choice.
Network and Route Building
You connect locations to form networks — the bigger and smarter your network, the more points you earn.
Point to Point Movement
You move between connected locations on the board — the map's layout decides your travel options.
Rondel
Actions are arranged in a circle, and your token moves around it — where you stop determines what you can do.
Solo / Solitaire Game
You can play this one all by yourself — perfect for a quiet evening when you want a fun challenge on your own.
Variable Player Powers
Each player has unique abilities that make their experience different — finding the best way to use yours is half the fun.
About This Game
As the demand for tulips steadily grows, so does your desire to expand. You begin to envision new markets, new homes for your prized bulbs. The decision to buy a ship and take to the seas feels not just natural, but necessary—a bold step toward securing your future as a key player in the burgeoning tulip trade.…
Source: BoardGameGeek
Players
1-4
Play Time
45-90 min
Complexity
3.0 / 5
Rating
8.2
Year
2025