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Designed by Non-Breaking Space, Stephen Rangazas
Published by GMT Games
Players
1-2
Play Time
60-180 min
Complexity
N/A
Rating
9.0
Community Snapshot
Categories
A solid advantage token game playable in 60–180 min, rated 0.0 on BGG.
How It Plays
Advantage Token
A special token gives one player a small bonus — it might rotate or be earned through clever play.
Campaign / Battle Card Driven
Special cards trigger events and drive the action forward — each card played can shift the whole narrative.
Grid Movement
Pieces move on a grid of squares — straightforward movement that still leaves room for deep tactical thinking.
Hexagon Grid
The board uses hexagons instead of squares — this gives you more directions to move and think about.
Line of Sight
Your units can only interact with what they can directly see on the board — positioning matters a lot.
Movement Points
You get a set number of movement points to spend on moving your pieces — plan your path carefully.
Variable Phase Order
The order of game phases can change each round depending on player choices — keeps everyone on their toes.
About This Game
Combat Commander: Vietnam is a card-driven board game that adapts Chad Jensen's original Combat Commander system to cover tactical infantry combat during the Indochina conflicts from 1961 to 1975. One player takes the role of the Free World Forces (ARVN, US, Special Forces, or Free World Allies) while another player commands the Communists (NLF or NVA), with unique Orders of Battle and Fate decks for each of these six factions. Combat Commander: Vietnam comes with 24 scenarios selected to highlight the diversity of engagements, formations, periods, and terrain featured in the Vietnam War and adjacent conflicts.…
Source: BoardGameGeek
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