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Aeon Trespass: Odyssey – Spartan Solon

Requires:Aeon Trespass: Odyssey

Published by Into the Unknown

Expansion
Table Status Unknown
Admin: Better Description Needed!
Components: Miniatures

Players

1-4

Play Time

Unknown

Complexity

N/A

Rating

10.0

Year

0

Community Snapshot

~0 min
10.0 on BGG (1)

Categories

Expansion for Base-game
This is an expansion — requires the base game to play.
Adventure
Explore, discover, and overcome challenges in a narrative-driven experience.
Ancient
Set in ancient civilizations — Rome, Greece, Egypt, or other pre-medieval eras.
Aviation / Flight
Take to the skies — piloting aircraft, dogfights, airlines, or aerospace exploration.
Civilization
Guide a civilization through ages of development — technology, culture, and expansion.
Dice
Dice rolling is a core mechanism — outcomes depend partly on luck.
Exploration
Discover new areas, map unknown territory, and uncover surprises.
Fantasy
Set in magical worlds with mythical creatures, spells, and quests.
Fighting
Direct combat between players or factions — tactical battles and confrontation.
Medieval
Set in the Middle Ages — castles, knights, feudal politics, and trade.
Miniatures
Features detailed miniature figures — often with painting and tactical positioning.
Mythology
Draws from ancient myths and legends — gods, heroes, and epic tales.
Science Fiction
Futuristic settings — space travel, alien worlds, advanced technology.

Aeon Trespass: Odyssey – Spartan Solon has captivated fans of co-op and dice rolling with its design.

How It Plays

Cooperative Game

Everyone works together against the game itself — you win or lose as a team, so get ready to strategize together!

Dice Rolling

You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!

Grid Movement

Pieces move on a grid of squares — straightforward movement that still leaves room for deep tactical thinking.

Modular Board

The board is made of separate pieces arranged differently each game — no two setups are ever quite the same.

Storytelling

The game unfolds like a story, and players help shape the narrative — every session tells a unique tale.

About This Game

“The great tragedy of our time is that men focus on compassion. Compassion will not feed you, it will starve you. Unity will not make you strong, it will establish the tyranny of the meek mob.…

Source: BoardGameGeek

View on BoardGameGeek