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Blood Red Skies: Wing Commander

Blood Red Skies: Wing Commander

Requires:Blood Red Skies: Air Strike!

Designed by Andy Chambers

Published by Warlord Games

Expansion
Table Status Unknown
Game: Blood Red Skies

Players

2-99

Play Time

Unknown

Complexity

N/A

Rating

0.0

Year

2023

Community Snapshot

~0 min
0.0 on BGG

Categories

Expansion for Base-game
This is an expansion — requires the base game to play.
Aviation / Flight
Take to the skies — piloting aircraft, dogfights, airlines, or aerospace exploration.
Korean War
Set during the Korean War (1950–1953) — military operations on the Korean peninsula.
Miniatures
Features detailed miniature figures — often with painting and tactical positioning.
Wargame
Simulate warfare — military strategy, tactics, and historical battles.
World War II
Set during the Second World War — from D-Day to the Pacific theater.

A dice rolling and variable powers game.

How It Plays

Action Points

You get a limited number of action points each turn and choose how to spend them — prioritizing is everything.

Campaign / Battle Card Driven

Special cards trigger events and drive the action forward — each card played can shift the whole narrative.

Dice Rolling

You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!

Movement Template

You use physical templates to determine where pieces can go — it adds a fun tactile element to movement.

Variable Player Powers

Each player has unique abilities that make their experience different — finding the best way to use yours is half the fun.

About This Game

Wing Commander is a compendium of additions and expansions for the Blood Red Skies game. Inside you’ll find advice for beginners, advice for designing your own scenarios, more rules to expand MiG Alley games, a short carrier war campaign, and a longer more expansive campaign that allows for narrative progression. Additionally, complete lists of plane statistics and their availability throughout the war are provided.…

Source: BoardGameGeek

View on BoardGameGeek