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NUTS! Weird War 2!

NUTS! Weird War 2!

Designed by John Cunningham, Ed Teixeira

Published by Two Hour Wargames (THW Game Design)

Table Status Unknown
Misc: Wargame Vault
Players: Wargames with Solitaire Rules

Players

1-2

Play Time

Unknown

Complexity

N/A

Rating

0.0

Year

2023

Community Snapshot

~0 min
0.0 on BGG

Categories

Book
The game itself is a book or uses book-based components — gamebooks, choose-your-own-adventure.
Miniatures
Features detailed miniature figures — often with painting and tactical positioning.
Science Fiction
Futuristic settings — space travel, alien worlds, advanced technology.
Wargame
Simulate warfare — military strategy, tactics, and historical battles.
World War II
Set during the Second World War — from D-Day to the Pacific theater.

Rated 0.0 by the community, NUTS! Weird War 2! brings co-op to 1–2 players in about ~0 min.

How It Plays

Cooperative Game

Everyone works together against the game itself — you win or lose as a team, so get ready to strategize together!

Dice Rolling

You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!

Line of Sight

Your units can only interact with what they can directly see on the board — positioning matters a lot.

Measurement Movement

You physically measure distances to move pieces — grab a ruler and get precise with your positioning!

Solo / Solitaire Game

You can play this one all by yourself — perfect for a quiet evening when you want a fun challenge on your own.

About This Game

NUTS Weird War NUTS Weird War! is a complete set of tabletop rules for Weird War Two gaming based on the NUTS rules. This is a standalone book designed with Solo play in mind (and supports Co-op and Head to Head) for any type of Weirdness you want to.…

Source: BoardGameGeek

View on BoardGameGeek

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